










Play Time
(Magazine and Creative Direction)
The summer of 2024 is one of games, marked by not only the Summer Olympics but also the art world’s marathon sport—the Venice Biennale. Through the lens of games, LEAP’s Spring/Summer issue focuses on themes related to sports, competition, military action, and the myriad rules behind these games.
Drawing inspiration from sports fields, digital games, and childhood pastimes, grids play a central role in the layout structure. The varying sizes of square shapes act as the basic modular element, evoking games like Minesweeper, Snake, and Tic-Tac-Toe. Image placement. Meanwhile, the placement of images is dynamic, infusing the layout with athletic energy that mirrors the tension and movement of competition. Much of what we do in life can be seen as a game of some sort. Some play it to win, some are in it for the ride, while LEAP is here to look into the game’s rules. The use of the grid in our design serves as a visual metaphor for these very rules.
(Magazine and Creative Direction)
The summer of 2024 is one of games, marked by not only the Summer Olympics but also the art world’s marathon sport—the Venice Biennale. Through the lens of games, LEAP’s Spring/Summer issue focuses on themes related to sports, competition, military action, and the myriad rules behind these games.
Drawing inspiration from sports fields, digital games, and childhood pastimes, grids play a central role in the layout structure. The varying sizes of square shapes act as the basic modular element, evoking games like Minesweeper, Snake, and Tic-Tac-Toe. Image placement. Meanwhile, the placement of images is dynamic, infusing the layout with athletic energy that mirrors the tension and movement of competition. Much of what we do in life can be seen as a game of some sort. Some play it to win, some are in it for the ride, while LEAP is here to look into the game’s rules. The use of the grid in our design serves as a visual metaphor for these very rules.